![]() ![]() ![]() Killing Floor is, at its core, a very straightforward and simple game. Few companies can be said to have such a solid track record for updating and maintaining a (mostly) multiplayer shooter. This marks the end of nearly five years of solid support and updates by Tripwire Interactive for a game that's on an engine that's at least two generations out of date (Unreal 2.5). The content of the update, the apt choice in naming, and the announcement of Killing Floor 2, heavily implies that Killing Floor will not be receiving any more significant content patches - and that's perfectly fine with me. In the Summer of 2014, we were given the "End of the Line" Update which neatly tied off the story and set the stage for the upcoming sequel Killing Floor 2. (Amusingly, Tripwire Interactive's previous notable title was Red Orchestra, a World War II FPS.) Killing Floor is a six-player cooperative zombie-slaughtering experience that I have sunk an embarrassingly large amount of hours into because it's just so ridiculously fun. ![]() Killing Floor was released by Tripwire Interactive in 2009 and is a total conversion of a 2005 Unreal Tournament mod of the same name. ![]()
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